Save the Cat rankings

THE PROGRAM script analysis

THE PROGRAM script - Save the Cat beat sheet analysis

A struggling college football program seeks redemption under a tough coach who recruits disparate players. Amidst on‐ and off‐field challenges, star quarterback Joe Kane battles personal demons while newcomer Darnell Jefferson grapples with academics and identity. Their intertwined journeys, along with a budding romance and a scandal, build toward a high‐stakes final game that tests their growth.

78 Save the Cat fit score 42% analysis confidence / 82 parsed scenes

Save the Cat is referenced as a story-analysis framework. SlugDB is not affiliated with Save the Cat or its rights holders.

1

Opening Image

Scene 1 / Page 1 / 1% target

58%

The film opens on ESU’s crushing last‐second loss, showing the team at its nadir.

2

Theme Stated

Scene 2 / Pages 1-2 / 5% target

61%

A teammate’s blunt remark highlights the cost of failure and hints at the theme of sacrifice and responsibility.

So was half their team. Shit, another Christmas at home.
3

Set-Up

Scenes 1-3 / Pages 1-10 / 10% target

55%

We meet Coach Winters under pressure, Joe’s guilt over the loss, and the administration’s financial stakes.

4

Catalyst

Scene 4 / Pages 10-12 / 12% target

52%

Winters recruits Darnell, altering the team dynamic and setting the story in motion.

5

Debate

Scenes 5-8 / Pages 12-20 / 20% target

50%

Joe’s reckless stunts and team tensions raise doubts about whether the new recruits can gel.

6

Break into Two

Scene 9 / Pages 20-22 / 25% target

67%

Winters smashes Darnell’s trophy, demanding a fresh start and plunging into Act II.

These people are full of shit. You see, football is not like life. It's better.
7

B Story

Scene 15 / Pages 30-32 / 30% target

63%

Joe meets Camille in the weight room, launching the central romantic subplot.

Sorry, I don't date football players. They're all full of themselves.
8

Fun and Games

Scenes 15-24 / Pages 30-50 / 40% target

47%

Joe and Camille’s dates and off‐field antics provide the “promise of the premise.”

9

Midpoint

Scene 41 / Pages 60-62 / 50% target

60%

Joe leads a critical game, scores, then is knocked out—an emotional high with real jeopardy.

Just don't say I never warned you.
10

Bad Guys Close In

Scenes 46-52 / Pages 62-72 / 65% target

45%

Academic, social, and legal troubles mount: Darnell’s father, Lattimer’s assault, and Joe’s DUI.

11

All Is Lost

Scenes 53-55 / Pages 72-75 / 75% target

58%

Winters forces Joe into rehab, and Darnell breaks with Autumn—lowest emotional point.

12

Dark Night of the Soul

Scenes 65-69 / Pages 75-80 / 80% target

50%

In rehab, Joe hits rock bottom; Darnell faces academic failure and isolation.

13

Break into Three

Scenes 69-73 / Pages 80-85 / 85% target

62%

After progress in rehab and Winters’ pep talk, Joe recommits; team prepares for the big game.

Gotta get it done today, boys. Gotta ring that bell. 60 minutes. 60 minutes of mean. No prisoners....
14

Finale

Scenes 74-79 / Pages 85-100 / 95% target

65%

The climactic game sees teamwork tested; Joe overcomes adversity and throws the winning touchdown.

This one's for you, Dad.
15

Final Image

Scene 82 / Pages 100-101 / 99% target

59%

Joe and Camille reconcile post‐victory, mirroring the opening loss with a hopeful new beginning.

Waitin' for you. I figured you'de have to come through here on your way to dinner.