Opening Image
Scene 1 / Page 1 / 1% target
Introduces the uncanny backyard cornfield and distant scream, setting the eerie tone.
SIGNS script analysis
SIGNS follows a grieving family as unexplained screams and crop circles introduce an alien threat. Graham Hess must balance protecting his children and confronting his own loss, while Merrill provides support and comic relief. The story builds from eerie backyard disturbances to a full-scale invasion, climaxing in a desperate basement showdown and ultimate family reunion.
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Scene 1 / Page 1 / 1% target
Introduces the uncanny backyard cornfield and distant scream, setting the eerie tone.
Scene 13 / 5% target
Graham’s conversation with his deceased wife underscores loss and faith, hinting at the family’s need to trust again.
Scenes 2-7 / 10% target
Graham wakes, checks on his children, and discovers them gone, establishing stakes and family dynamics.
Scene 8 / 12% target
Finding the children unharmed in a mysterious crop circle shifts the story into sci-fi territory.
Are you in my dreams too?
Scenes 9-12 / 20% target
Graham debates authority and safety as he talks to Lee, meets Officer Paski, and mourns their dead dog.
Scenes 17-18 / 25% target
Graham and Merrill decide to actively confront the intruder after spotting a roof figure.
We both go outside and move around the house in opposite directions. We act crazy, insane with anger.
Scene 21 / 30% target
Officer Paski suggests a family getaway, introducing the subplot of healing and interpersonal bonds.
Six months. And three weeks.
Scenes 22-30 / 40% target
The Hess family explores town, researches aliens, and shares lighthearted moments amid rising oddities.
Scene 30 / 50% target
News reports of strange lights over Mexico mark a false victory—‘we’re saved’—but carry ominous undertones.
I'm a miracle man. Those lights are a miracle.
Scenes 31-43 / 65% target
Alien evidence mounts: crop circles, bird deaths, global sightings, and the family retreats to barricade the house.
Scene 55 / 75% target
When the dog stops barking and creatures close in on the door, hope appears lost.
We forgot about Isabelle.
Scenes 56-58 / 80% target
Struggling to barricade and facing Morgan’s asthma attack, the family hits their lowest point.
Scene 59 / 85% target
A radio broadcast announces the creatures are withdrawing, reigniting hope and a plan to fight back.
They're broadcasting...
Scenes 60-65 / 95% target
The family traps a creature in the family room, Merrill uses water and baseball prowess to defeat it, and Graham rescues Morgan.
Scene 66 / 99% target
The morning light and family reunion in the backyard contrast the opening, showing survival and restored faith.
His lungs were closed. No poison got in... No poison got in.