Save the Cat rankings

ROCKNROLLA script analysis

ROCKNROLLA script - Save the Cat beat sheet analysis

Small-time crooks One Two and Mumbles get drawn into a high-stakes London property deal, lose millions, and plunge into the orbit of crime boss Lenny Cole and Russian oligarchs. Parallel B-story of rock star Johnny Story intersects through his stolen painting. The pair must navigate betrayals, violent pursuers, and shifting alliances to survive and deliver the goods.

42 Save the Cat fit score 12% analysis confidence / 131 parsed scenes

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1

Opening Image

Scene 1 / Page 1 / 1% target

10%

Introduces One Two and Mumbles eyeing a derelict London building and discussing its inflated value.

Two years ago this property cost one million pounds. Today, it costs five million.
2

Theme Stated

Scene 7 / 5% target

11%

Mumbles hints at the appeal—and danger—of bricks and mortar versus people, foreshadowing loyalty and trust themes.

I do move fast and I love bricks and mortar, properties are always the safe bet, but you...
3

Set-Up

Scenes 1-4 / Page 1 / 10% target

10%

We meet the crooks, the Lawyer, and learn they must bribe a councilor to secure planning permission.

4

Catalyst

Scene 10 / 12% target

10%

Planning permission unexpectedly fails, jeopardizing their entire investment.

What do you mean you can't get the fuckin planning? There is seven million of my cash in...
5

Debate

Scenes 11-12 / 20% target

10%

One Two and Mumbles react in panic, and Lenny confronts them about the lost funds—should they cut their losses or push forward?

6

Break into Two

Scene 15 / 25% target

10%

Lenny brings in Uri and discusses seven million Euros, marking a jump into deeper criminal dealings.

Seven million Euros.
7

B Story

Scene 24 / 30% target

10%

Stella offers a new heist target—tax accountants—introducing the love/loyalty subplot and her role.

There are two accountants taking out seven million Euros from a bank I know and it won't be...
8

Fun and Games

Scene 31 / 40% target

11%

The crew executes a slick robbery of accountants, showcasing their criminal skills and banter.

Hello lads. Put the bags in the car and walk away.
9

Midpoint

Scene 55 / 50% target

11%

Lenny learns Johnny Story has the prized painting, raising personal stakes and merging A and B stories.

10

Bad Guys Close In

Scene 92 / 65% target

10%

The Chechnyans pursue suitcases of cash, up-scaling the threat and violence around the crew.

There's another case, grab it.
11

All Is Lost

Scene 99 / 75% target

11%

One Two is cornered on railway tracks by a Chechnyan, suggesting imminent doom.

I will have that painting with you in a couple of days Uri.
12

Dark Night of the Soul

Scene 101 / 80% target

11%

Lenny meets Uri in a porta cabin, doubt creeps in as he suspects betrayal.

13

Break into Three

Scene 113 / 85% target

10%

Archy reveals the informer’s identity to One Two, pivoting them toward the final showdown.

We've found out about that informer. Your lady "the beard," her old man came through.
14

Finale

Scene 128 / 95% target

10%

One Two rescues Johnny in the elevator struggle, uniting all parties against common foes.

I think we should get out of here now, don't you John?
15

Final Image

Scene 131 / 99% target

11%

Uri finds his painting in Stella’s house, closing the arc with a quiet payoff.

Sorry to surprise you, but I have something for you, a token of my appreciation.