Save the Cat rankings

NI VU NI CONNU (1958) script analysis

NI VU NI CONNU (1958) script - Save the Cat beat sheet analysis

In this comedic rural farce, a bumbling mayor and his deputies struggle to maintain order against the antics of the local poacher Blaireau and his pig Parju. As chaos ensues—from a puppet fight to motorcycle accidents and wild game deliveries—the mayor’s obsession with tranquility clashes with Blaireau’s free‐spirited rule‐breaking. Through romantic interludes and escalating municipal debates, the community converges for a final courtroom‐style resolution.

40 Save the Cat fit score 20% analysis confidence / 30 parsed scenes

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1

Opening Image

Scene 1 / Page 1 / 1% target

20%

The film opens with two puppets violently dueling onstage, instantly establishing playful conflict.

Oui, Messieurs. Moi vivant, rien ne viendra troubler la tranquillité de notre petite sous-préfecture.
2

Theme Stated

Scene 3 / Page 2 / 5% target

20%

In the council chamber, the mayor extols the value of tranquility, hinting at order vs. chaos.

3

Set-Up

Scene 2 / Page 2 / 10% target

20%

Parju is introduced when he’s run over by a motorcycle, showcasing small‐town quirks and character dynamics.

4

Catalyst

Scene 4 / Page 3 / 12% target

20%

A motorcycle careens through town causing an accident, triggering civic uproar.

5

Debate

Scene 6 / Page 4 / 20% target

20%

Townfolks mock Parju’s bedraggled state, raising questions about authority and competence.

6

Break into Two

Scene 8 / Page 5 / 25% target

20%

Judge and gendarme discuss Blaireau’s latest prank, plunging the story into the main conflict against the poacher.

7

B Story

Scene 9 / Page 5 / 30% target

20%

A subplot emerges when Bluette and Maître Guilloche enter, foreshadowing personal and legal entanglements.

8

Fun and Games

Scene 12 / Page 7 / 40% target

20%

The mayor tours town meeting spots, blending comedic set‐pieces of civic life.

9

Midpoint

Scene 15 / Page 8 / 50% target

20%

Arabella makes a bold entrance on a motorcycle at Chaville, raising stakes with her unpredictable presence.

10

Bad Guys Close In

Scene 20 / Page 10 / 65% target

20%

A tense piano lesson highlights Arabella and Fléchard’s rivalry, tightening the romantic subplot.

11

All Is Lost

Scene 23 / Page 11 / 75% target

20%

A forest hide‐and‐seek game goes awry, symbolizing the characters’ deepest confusion.

12

Dark Night of the Soul

Scene 24 / Page 11 / 80% target

20%

Blaireau’s delivery of game to a window under cover of darkness underscores lingering doubts.

13

Break into Three

Scene 26 / Page 12 / 85% target

20%

At the café, Blaireau and Parju regroup, setting up a final plan.

14

Finale

Scene 29 / Page 13 / 95% target

20%

Blaireau’s mushroom‐for‐fish scheme at the market heightens conflict for a comedic showdown.

15

Final Image

Scene 30 / Page 14 / 99% target

20%

Arabella and Fléchard’s chance encounter in the bookstore mirrors the puppet duel, bookending with playfulness.