Save the Cat rankings

Monsters University script analysis

Monsters University script - Save the Cat beat sheet analysis

Monsters University follows Mike Wazowski’s transformation from eager outsider to a true scarer through friendship and self-discovery. After an embarrassing start and failing to fit in, Mike teams up with Sulley and a rag-tag fraternity to compete in the Scare Games. Setbacks force them to confront their weaknesses, reconcile, and ultimately succeed by embracing teamwork.

85 Save the Cat fit score 70% analysis confidence / 31 parsed scenes

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1

Opening Image

Scene 1 / Page 1 / 1% target

80%

Introduces Mike’s outsider status when he’s left behind as the other children tour Frighton Elementary.

Oooh, Mike Wazowski.
2

Theme Stated

Scene 4 / Page 4 / 5% target

60%

The professional scarer hints that true success comes from learning rather than innate talent.

3

Set-Up

Scenes 5-7 / Pages 5-7 / 10% target

80%

Mike arrives at MU, meets Randy, and faces his first scare classes, establishing his dream and obstacles.

Hey there! I’m your roomie. Name’s Randy Boggs, scaring major!
4

Catalyst

Scene 7 / Page 7 / 12% target

70%

Dean Hardscrabble announces the brutal final exam that will determine their fate as scarers.

Scariness is the true measure of a monster. If you’re not scary, what kind of monster are you?
5

Debate

Scenes 9-10 / Pages 9-10 / 20% target

70%

Mike struggles with boring coursework and doubts his ability, debating whether he belongs.

6

Break into Two

Scene 11 / Page 11 / 25% target

80%

Mike signs up for the Scare Games with Oozma Kappa, committing to the “upside-down” new world of competition.

7

B Story

Scene 6 / Page 6 / 30% target

60%

Mike’s friendship with roommate Randy Boggs begins, introducing his support network outside the main scare plot.

8

Fun and Games

Scenes 14-17 / Pages 14-17 / 40% target

80%

The Oozmas navigate Scare Games events—sewer toxicity and the library—showcasing the movie’s appeal promise.

Phhft, what’s so scary about a little old librarian?
9

Midpoint

Scene 18 / Page 18 / 50% target

70%

Receiving the ROR party invitation raises the stakes: Oozma Kappa could truly belong if they prove themselves.

10

Bad Guys Close In

Scenes 19-23 / Pages 19-23 / 65% target

80%

Humiliation at the ROR party and Sulley’s cheating escalate internal and external pressures on the team.

11

All Is Lost

Scene 24 / Page 24 / 75% target

70%

Mike’s solo break-in to the door lab ends in failure, leaving him stranded and defeated.

12

Dark Night of the Soul

Scenes 25-26 / Pages 25-26 / 80% target

80%

At camp and the lakeside, Mike and Sulley each realize their flaws and loneliness.

You were right, they weren’t scared of me.
13

Break into Three

Scene 26 / Page 26 / 85% target

80%

Their reconciliation at the lake unites them with a new plan to power the door and return home.

14

Finale

Scenes 27-30 / Pages 27-30 / 95% target

70%

Together they execute the cabin scare, face the CDA, and salvage the Scare Games, demonstrating teamwork.

15

Final Image

Scene 31 / Page 31 / 99% target

80%

Now working in the mail room, Mike and Sulley realize they’ve forged their own path rather than traditional scaring.