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INITIATION poster

Screenplay data

INITIATION script

Simon, an ex-Marine recruit, is kidnapped and imprisoned with other captives by Dale and Marok, who force them to fight their initiates, called Plebes, to the death. After Rob, Sean, and Wayne are killed, and Simon's escape attempt fails, Eric is forced to kill Marok's brother, Plebe Red, escalating Marok's desire for vengeance. As the last remaining captive, Simon is forced to fight Plebe Gold, whom he ultimately kills in a brutal struggle. Simon then kills Dale and Marok, locks the remaining captor Denny in the cage, and finally escapes the deadly ritual.

Writer
Oren Benamor and Dan Benamor
IMDb ID (imdb_id)
tt0087472
Script date
Unknown
86Scenes
14Characters
59Pages
8Dialogue samples

Save the Cat beat sheet

INITIATION Save the Cat analysis

A disgraced Marine, Simon, is kidnapped along with other recruits and forced into a brutal initiation fight by a cult-like group.

Open full beat sheet
70

Key characters

Simon

Simon is listed as Protagonist. Late 20s, melancholy, ex-Marine recruit, resilient. In the parsed data, Simon is connected to 59 scenes, 87 dialogue lines, 88 text mentions, first appearing around scene 11.

59 scenes / 87 dialogue lines

Marok

Marok is listed as Antagonist. Late 30s, tough, in charge, cold. In the parsed data, Marok is connected to 39 scenes, 71 dialogue lines, 73 text mentions, first appearing around scene 13.

39 scenes / 71 dialogue lines

Dale

Dale is listed as Antagonist. 20s, wiry energy, aggressive, kidnapper. In the parsed data, Dale is connected to 21 scenes, 43 dialogue lines, 43 text mentions, first appearing around scene 11.

21 scenes / 43 dialogue lines

Denny

Denny is listed as Antagonist. Late 20s, athletic, quiet, kidnapper. In the parsed data, Denny is connected to 20 scenes, 33 dialogue lines, 33 text mentions, first appearing around scene 13.

20 scenes / 33 dialogue lines

Wayne

Wayne is listed as Captive. Late 20s, tattooed, ex-con, tough. In the parsed data, Wayne is connected to 13 scenes, 27 dialogue lines, 28 text mentions, first appearing around scene 13.

13 scenes / 27 dialogue lines

Staff Sergeant Raynor

Staff Sergeant Raynor is listed as Mentor/Instructor. 40s, Marine instructor, demanding. In the parsed data, Staff Sergeant Raynor is connected to 13 scenes, 27 dialogue lines, 27 text mentions, first appearing around scene 57.

13 scenes / 27 dialogue lines

Plebe Red

Plebe Red is listed as Initiate. Marok's brother. In the parsed data, Plebe Red is connected to 10 scenes, 26 dialogue lines, 26 text mentions, first appearing around scene 39.

10 scenes / 26 dialogue lines

Plebe Orange

Plebe Orange is listed as Initiate. Initiate. In the parsed data, Plebe Orange is connected to 10 scenes, 14 dialogue lines, 14 text mentions, first appearing around scene 38.

10 scenes / 14 dialogue lines

Plebe Gold

Plebe Gold is listed as Initiate. Muscular, powerful. In the parsed data, Plebe Gold is connected to 10 scenes, 6 dialogue lines, 6 text mentions, first appearing around scene 72.

10 scenes / 6 dialogue lines

Eric

Eric is listed as Captive. Late 20s, thin, works in sales. In the parsed data, Eric is connected to 8 scenes, 18 dialogue lines, 20 text mentions, first appearing around scene 13.

8 scenes / 18 dialogue lines

Sean

Sean is listed as Captive. Late 30s, timid, teacher. In the parsed data, Sean is connected to 8 scenes, 3 dialogue lines, 3 text mentions, first appearing around scene 15.

8 scenes / 3 dialogue lines

Plebe Green

Plebe Green is listed as Initiate. 20s, fit, young. In the parsed data, Plebe Green is connected to 7 scenes, 1 dialogue line, 1 text mention, first appearing around scene 33.

7 scenes / 1 dialogue lines

Rob

Rob is listed as Captive. Late 20s, clean cut, wealthy. In the parsed data, Rob is connected to 6 scenes, 9 dialogue lines, 9 text mentions, first appearing around scene 13.

6 scenes / 9 dialogue lines

Plebe Silver

Plebe Silver is listed as Initiate. Lithe, intense. In the parsed data, Plebe Silver is connected to 2 scenes, 3 dialogue lines, 3 text mentions, first appearing around scene 38.

2 scenes / 3 dialogue lines

Scene outline

  1. 1. EXT. WOODED BACK ROAD - DAY

    Simon drives his car along a rural road while being followed by an SUV.

    Simon
  2. 2. INT. SIMON'S CAR - DAY

    Simon drives erratically, appearing tired and melancholy.

    Simon
  3. 3. EXT. WOODED BACK ROAD - DAY

    An SUV turns onto the road behind Simon.

  4. 4. INT. SIMON'S CAR - DAY

    Simon notices the SUV in his rearview mirror.

    Simon
  5. 5. EXT. WOODED BACK ROAD - DAY

    A van appears and blocks Simon's path.

  6. 6. INT. SIMON'S CAR - DAY

    Simon reacts to being cornered.

    Simon
  7. 7. EXT. WOODED BACK ROAD - DAY

    The van blocks Simon's path.

  8. 8. INT. SIMON'S CAR - DAY

    Simon attempts to reverse.

    Simon
  9. 9. EXT. WOODED BACK ROAD - DAY

    Dale and Marok confront Simon.

    Simon, Dale, Marok
  10. 10. INT. SIMON'S CAR - DAY

    Simon surrenders.

    Simon
  11. 11. EXT. WOODED BACK ROAD - DAY

    Dale forces Simon out of the car and into the van.

    Simon, Dale, Marok
  12. 12. EXT. WOODED BACK ROAD - DAY

    The kidnappers depart.

  13. 13. INT. VAN - DAY

    Simon meets the other captives.

    Simon, Wayne, Eric, Rob, Sean, Denny
  14. 14. EXT. VAN - NIGHT

    The van continues driving into the night.

  15. 15. INT. VAN - NIGHT

    The captives discuss their backgrounds.

    Simon, Wayne, Eric, Rob, Sean
  16. 16. INT. CAR - DAY

    Flashback to Simon and his father.

    Simon
  17. 17. EXT. MARINE TRAINING GROUNDS - DAY

    Flashback to Simon's Marine training.

    Simon, Staff Sergeant Raynor
  18. 18. INT. VAN - NIGHT

    The van stops and the captives are removed.

    Simon, Dale, Marok, Denny
  19. 19. EXT. WOODS - NIGHT

    Simon runs through the woods.

    Simon, Marok
  20. 20. EXT. WOODS - CLEARING - NIGHT

    Simon is caught by Plebe Green.

    Simon, Marok, Plebe Green
  21. 21. EXT. WOODS - NIGHT

    Simon is carried away.

    Simon, Marok, Plebe Green
  22. 22. INT. HOUSE - NIGHT

    Simon is brought into the house.

    Simon, Marok, Plebe Green
  23. 23. INT. HOUSE - BASEMENT - NIGHT

    Simon is thrown into a cage with the others.

    Simon, Wayne, Eric, Rob, Sean, Marok
  24. 24. INT. HOUSE - OFFICE - NIGHT

    Marok plans the next steps.

    Marok, Dale, Denny
  25. 25. INT. HOUSE - CEREMONY ROOM - NIGHT

    The initiation ceremony begins.

    Marok, Dale
  26. 26. INT. HOUSE - BASEMENT - NIGHT

    The captives discuss their situation.

    Simon, Wayne, Eric, Rob, Sean
  27. 27. INT. HOUSE - CEREMONY ROOM - NIGHT

    Marok tests Plebe Gold.

    Marok, Plebe Gold
  28. 28. INT. HOUSE - BASEMENT - NIGHT

    Dale negotiates with Rob.

    Simon, Dale, Rob
  29. 29. INT. HOUSE - CEREMONY ROOM - NIGHT

    Marok prepares the initiates.

    Marok
  30. 30. INT. HOUSE - BASEMENT - NIGHT

    Dale explains the rules of the fight.

    Simon, Dale, Marok, Denny, Plebe Green, Plebe Gold
  31. 31. EXT. MARINE TRAINING GROUNDS - DAY

    Flashback to Simon's marine training where he is forced to grapple with a recruit and is reprimanded by Staff Sergeant Raynor.

    Simon, Staff Sergeant Raynor
  32. 32. INT. HOUSE - BASEMENT - NIGHT

    Rob is forced to fight Plebe Green in the ring while the other captives watch.

    Simon, Dale, Marok, Wayne, Eric, Rob
  33. 33. INT. HOUSE - CEREMONY ROOM - NIGHT

    Plebe Green is initiated into the group.

    Marok, Plebe Green
  34. 34. INT. HOUSE - BASEMENT - NIGHT

    The captives discuss their grim situation after witnessing the murder.

    Simon, Wayne, Eric, Sean
  35. 35. INT. MARINE TRAINING GROUNDS - NIGHT

    Flashback to Simon being pushed to his physical limits by Staff Sergeant Raynor.

    Simon, Staff Sergeant Raynor
  36. 36. EXT. FOREST - NIGHT

    Plebes carry Rob's body through the woods.

    Plebe Green
  37. 37. INT. HOUSE - OFFICE - NIGHT

    Marok, Dale, and Denny discuss the recent fight and prepare for the next one.

    Dale, Marok, Denny
  38. 38. INT. HOUSE - BASEMENT - NIGHT

    Sean is forced to fight Plebe Silver.

    Simon, Dale, Marok, Wayne, Sean, Denny
  39. 39. INT. HOUSE - CEREMONY ROOM - NIGHT

    Plebe Red questions Marok about the morality of their actions.

    Marok, Plebe Red
  40. 40. INT. HOUSE - BASEMENT - NIGHT

    The captives discuss their hopelessness and Simon begins to plan an escape.

    Simon, Wayne, Eric
  41. 41. INT. HOUSE - OFFICE - NIGHT

    Dale and Denny pass time in the office.

    Dale, Marok, Denny
  42. 42. INT. HOUSE - BASEMENT - NIGHT

    Simon executes his escape plan.

    Simon, Dale, Marok, Wayne, Denny
  43. 43. EXT. WOODS - NIGHT

    Simon runs through the woods while being pursued.

    Simon, Denny
  44. 44. EXT. MARINE TRAINING GROUNDS - NIGHT

    Flashback to Simon being pushed during a run.

    Simon, Staff Sergeant Raynor
  45. 45. EXT. WOODS - NIGHT

    Simon continues running.

    Simon
  46. 46. EXT. WOODS - NIGHT

    The kidnappers organize a search for Simon.

    Dale, Marok, Denny, Plebe Red, Plebe Orange
  47. 47. EXT. WOODS - CLEARING - NIGHT

    Simon reaches the cars.

    Simon
  48. 48. EXT. WOODS - NIGHT

    Plebe Red and Plebe Orange search for Simon.

    Plebe Red, Plebe Orange
  49. 49. EXT. WOODS - CLEARING - NIGHT

    Simon ambushes the Plebes but is eventually recaptured.

    Simon, Dale, Plebe Red, Plebe Orange
  50. 50. EXT. WOODS - NIGHT

    Dale informs Marok that Simon has been caught but Plebe Red is injured.

    Dale, Marok
  51. 51. INT. HOUSE - LIVING ROOM - NIGHT

    Simon is brought back and tortured by Marok.

    Simon, Dale, Marok, Denny, Plebe Red, Plebe Orange
  52. 52. INT. HOUSE - BASEMENT - NIGHT

    Simon is thrown back into the cell.

    Simon
  53. 53. INT. HOUSE - OFFICE - NIGHT

    Marok decides that his injured brother must still fight.

    Dale, Marok, Denny, Plebe Red, Plebe Orange
  54. 54. INT. HOUSE - HALLWAY - NIGHT

    Plebe Red realizes he is being forced to fight.

    Marok, Plebe Red, Plebe Orange
  55. 55. INT. HOUSE - OFFICE - NIGHT

    Marok and Plebe Red enter the office.

    Marok, Plebe Red
  56. 56. INT. HOUSE - BASEMENT - NIGHT

    The Plebes and recruiters descend to the basement. Eric fights Plebe Red, eventually killing him after a brutal struggle.

    Simon, Dale, Marok, Wayne, Eric, Sean
  57. 57. EXT. MARINE TRAINING GROUNDS - WOODED PATH - NIGHT

    Flashback to Simon's training where he struggles through a tear gas drill.

    Simon, Staff Sergeant Raynor
  58. 58. INT. HOUSE - BASEMENT - NIGHT

    Simon and Wayne discuss the fight in the empty basement.

    Simon, Wayne
  59. 59. INT. MARINE TRAINING GROUNDS - REC ROOM - DAY

    Flashback to a webcam call between Simon and Ryan.

    Simon
  60. 60. INT. HOUSE - OFFICE - NIGHT

    Denny and Marok deal with Plebe Red's body.

    Marok, Denny
  61. 61. INT. HOUSE - BASEMENT - NIGHT

    Simon and Wayne discuss their pasts and whether they have killed anyone.

    Simon, Wayne
  62. 62. EXT. MARINE TRAINING GROUNDS - NIGHT

    Flashback to a night-time navigation mission briefing.

    Staff Sergeant Raynor
  63. 63. EXT. MARINE TRAINING GROUNDS - WOODS - NIGHT

    Flashback to Simon struggling to navigate the woods.

    Simon
  64. 64. EXT. MARINE TRAINING GROUNDS - WOODS - NIGHT

    Flashback to Simon finding a recruit sleeping in the woods.

    Simon, Staff Sergeant Raynor
  65. 65. EXT. MARINE TRAINING GROUNDS - WOODS - NIGHT

    Flashback to Simon finding the intel package.

    Simon
  66. 66. INT. MARINE TRAINING GROUNDS - WOODS - NIGHT

    Flashback to Simon returning to the briefing spot.

    Simon, Staff Sergeant Raynor
  67. 67. INT. HOUSE - BASEMENT - NIGHT

    Wayne fights Plebe Orange and is killed.

    Simon, Marok, Wayne, Denny, Plebe Gold, Plebe Orange
  68. 68. EXT. MARINE TRAINING GROUNDS - NIGHT

    Flashback to the end of the navigation mission.

    Simon, Staff Sergeant Raynor
  69. 69. EXT. MARINE TRAINING GROUNDS - WOODED PATH - NIGHT

    Flashback to the long march.

    Simon, Staff Sergeant Raynor
  70. 70. EXT. MARINE TRAINING GROUNDS - WOODED PATH - NIGHT

    Flashback to the recruits marching.

  71. 71. INT. HOUSE - CEREMONY ROOM - NIGHT

    Plebe Orange marks the book with blood.

    Marok, Denny, Plebe Orange
  72. 72. INT. HOUSE - OFFICE - NIGHT

    Marok warns Plebe Gold about the upcoming fight.

    Marok, Plebe Gold
  73. 73. INT. HOUSE - BASEMENT - NIGHT

    Plebe Gold prepares for the fight.

    Simon, Plebe Gold
  74. 74. EXT. MARINE TRAINING GROUNDS - WOODED PATH - NIGHT

    Flashback to Raynor encouraging the recruits.

    Staff Sergeant Raynor
  75. 75. INT. HOUSE - BASEMENT - NIGHT

    Simon enters the ring to fight Plebe Gold.

    Simon, Marok, Plebe Gold
  76. 76. EXT. MARINE TRAINING GROUNDS - DAY

    Flashback to Simon grappling.

    Simon
  77. 77. INT. HOUSE - BASEMENT - NIGHT

    Simon and Plebe Gold begin their fight.

    Simon, Plebe Gold
  78. 78. EXT. MARINE TRAINING GROUNDS - WOODED PATH - NIGHT

    Flashback to the march.

    Staff Sergeant Raynor
  79. 79. INT. HOUSE - BASEMENT - NIGHT

    Simon and Plebe Gold continue their fight.

    Simon, Plebe Gold
  80. 80. INT. HOUSE - BASEMENT - NIGHT

    Marok orders the plebes to remove Plebe Gold's body. Simon demands his car keys and refuses to leave until he gets them. Marok decides to kill Simon with a knife instead of a gun.

    Simon, Dale, Marok, Denny

Dialogue examples

Once I got jumped by this guy. There was this little park I cut through to get home. Not very well lit. It was late, no one around. Guy had a knife. We were beefing with some crew at the time, don't even remember what about now. I got the knife off him before he could cut me. Pushed him down. I'm looking in his eyes and I see this look. Only time I ever seen that look before was on my little brother's face when our daddy used to come at him. And then all I could see staring up at me was him. About to catch a beating from our dad.

Wayne / Scene 61

You're my brother. My blood. But I trust any one of these guys in this book- more than I trust you. Because it happens to them too. You and I are brothers because we came out of the same womb. Me and them are brothers because we're the same - the way only something like that can make us. It's part of me now, like it's part of them and we'll always protect each other. Once you're like that with another person you'll understand there's no going back.

Marok / Scene 39

You have not slept within the last 72 hours. You have barely eaten. I do not care. I do not care because your enemy will not care. He will find you if you pass out underneath a bush or are too god-damned stupid to navigate properly and wander into his position. If you do either of these things, you will fail the course.

Staff Sergeant Raynor / Scene 62

I took pills. They say usually men do something more intense, like shoot themselves or jump off a cliff or whatever. But I took pills. I wasn't sure if I had enough left, so I tried to mix it with some vodka, thought maybe that'd help. I woke up the next day with a stomach ache and a migraine.

Eric / Scene 40

When I think about doing it, I'm not scared. I mean, I'm not scared of the fight. I know I can fight. I think about tonight when I go to sleep. And the next night. And a night ten years from now.

Plebe Red / Scene 39

Recruit 4210 was first back and has earned himself a reprieve. Recruit 4210, walk to the road we took in and another Staff Sergeant will meet you. You'll join us on the march after your break.

Staff Sergeant Raynor / Scene 68

Hey! I don't give a shit how tough you think you are, listen to me. You underestimate him and it'll be your body we drag into the woods. Do you understand?

Marok / Scene 72

Did I not make clear to you the seriousness of this commitment? This is a conversation you have the day I tell you about joining, not the day you-

Marok / Scene 39

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