Save the Cat rankings

HORRIBLE BOSSES 2 script analysis

HORRIBLE BOSSES 2 script - Save the Cat beat sheet analysis

Nick, Kurt, and Dale are stuck in unsatisfying jobs and frustrated with their lives. After a motivational night with Denny Paul, they launch their own Shower Buddy business, experiencing early successes and comic setbacks. As their fledgling company faces mounting obstacles—including production woes, armed heists, and police chases—they must pull together for a final reinvention. In the end, they emerge with a new identity and renewed camaraderie.

75 Save the Cat fit score 32% analysis confidence / 46 parsed scenes

Save the Cat is referenced as a story-analysis framework. SlugDB is not affiliated with Save the Cat or its rights holders.

1

Opening Image

Scene 1 / Page 1 / 1% target

45%

Establishes Nick’s corporate frustration as he drives his new Porsche to project a false image of success.

When you’re the president of the 98th largest financial services company in America you need to project a...
2

Theme Stated

Scene 18 / 5% target

41%

Denny Paul tells them people love steps and being told what to do, hinting that following a plan can change their lives.

Yeah. I just made ‘em up. People love steps. And they love being told what to do.
3

Set-Up

Scenes 1-3 / Page 1 / 10% target

50%

Introduces each man’s dissatisfaction: Nick mocked by colleagues, Kurt humiliated at home, Dale overwhelmed at work.

4

Catalyst

Scene 16 / 12% target

38%

The trio vents their frustrations together in a bar, sparking the idea that they need a bold change.

There weren’t “dicks.” It was just one. You make it sound like it was a boys choir!
5

Debate

Scene 19 / 20% target

36%

They brainstorm potential business ideas, hesitating over what direction to take.

6

Break into Two

Scenes 28-30 / 25% target

48%

All three quit their jobs at Comnidyne, Dr. Slocum’s office, and Rhonda’s pool to start their own venture.

7

B Story

Scene 18 / 30% target

35%

Denny Paul’s seminar conversation introduces the mentorship thread supporting the heroes’ plan.

Yeah. I just made ‘em up. People love steps. And they love being told what to do.
8

Fun and Games

Scenes 31-35 / 40% target

44%

They set up Nickurdale Industries, test Shower Buddy prototypes, and hire staff—enjoying initial entrepreneurial thrills.

9

Midpoint

Scene 36 / 50% target

40%

Their golf outing disaster shows that success isn’t easy, raising the stakes of their business and friendship.

10

Bad Guys Close In

Scene 40 / 65% target

42%

In the conference room the trio learns they haven’t sold a single unit, as production issues and zero sales loom.

Well, we haven’t sold a single unit yet, so sales are... non-existent.
11

All Is Lost

Scene 41 / 75% target

45%

A planned distraction in a strip club escalates into a real brawl, derailing their heist strategy completely.

I guess we should start with some raised voices, then I’ll throw the first punch.
12

Dark Night of the Soul

Scene 45 / 80% target

47%

Surrounded by police after the dumpster escape, the trio faces the consequences and doubts their plan.

13

Break into Three

Scene 46 / 85% target

43%

They rebrand to Danickur Industries, pivoting after their failures and uniting for a fresh start.

Thank you for calling Danickur. How may I direct your call?
14

Finale

Scene 46 / 95% target

40%

The new company name implies they’ve learned from mistakes and are ready for genuine success together.

15

Final Image

Scene 46 / 99% target

42%

The final scene of Danickur’s call center shows their transformed venture and solidified friendship.

Thank you for calling Danickur. How may I direct your call?