Opening Image
Scene 1 / Page 1 / 1% target
Introduces the eerie Salem setting and Binx’s vigil over the Sanderson house, establishing the nocturnal tone.
Hocus Pocus script analysis
Hocus Pocus follows three modern-day kids who inadvertently resurrect three 17th-century witches and must outwit them before sunrise. Accompanied by the cursed cat Binx, they navigate magical traps across Salem to reclaim the witches' spellbook and save the town. The story balances comedic set pieces with escalating supernatural stakes, culminating in a clever trap to defeat the sisters.
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Scene 1 / Page 1 / 1% target
Introduces the eerie Salem setting and Binx’s vigil over the Sanderson house, establishing the nocturnal tone.
Scene 3 / Page 2 / 5% target
Classroom lecture hints at the persistence of evil and the need for courage against it.
The Sanderson sisters, before being hanged by a town full of most righteous and, if you ask me,...
Scenes 1-3 / Pages 1-3 / 10% target
We meet Max, Allison, Dani, and learn the witches’ legend before they appear.
Scene 4 / Page 4 / 12% target
Kids accidentally resurrect the Sanderson sisters, setting the adventure in motion.
Sisters, we have returned!
Scene 5 / Page 5 / 20% target
Max’s bravado peaks as he tricks the witches, but Binx warns of real danger.
Scene 6 / Page 6 / 25% target
Accepting the quest, the kids follow Binx into the woods to find the spellbook.
Shut up. I'm a cat. I'm talking to you. You understand what I'm saying. Some 300-year-old witches wanna...
Scene 6 / Page 6 / 30% target
Binx’s relationship with the kids deepens as he explains the stakes of helping him.
Scenes 7-11 / Pages 7-11 / 40% target
A series of comedic misadventures as the witches explore nightmarish 'torture' chambers in the modern world.
Scene 9 / Page 9 / 50% target
In the cemetery, Binx reveals Billy Butcherson’s backstory, raising emotional stakes.
A versatile guy, he was, Billy the Butcher.
Scenes 10-11 / Pages 10-11 / 65% target
The witches, now joined by Billy, intensify their hunt, mistaking routines for torture chambers.
Scene 12 / Page 12 / 75% target
Binx confronts the sisters alone as the kids are separated, seeming to lose control.
Scene 12 / Page 12 / 80% target
Separated and frightened, the kids doubt they can trap the immortal witches by dawn.
Scene 13 / Page 13 / 85% target
Max devises a final plan using the ceramic shop’s kiln to entrap the sisters.
Scene 13 / Page 13 / 95% target
The kids execute the kiln trap, successfully defeating the witches before sunrise.
Scene 13 / Page 13 / 99% target
Dawn breaks safely, showing the Sanderson house dormant and the children victorious.