Save the Cat rankings

Fear and Loathing in Las Vegas script analysis

Fear and Loathing in Las Vegas script - Save the Cat beat sheet analysis

Fear and Loathing in Las Vegas follows journalist Raoul Duke and lawyer Gonzo as they embark on a drug-fueled trip to Las Vegas. The story kicks off with hallucinations and a crashed road trip, deepens with a chaotic arrival and binge of personas in the Mint Hotel, and culminates in a frenzied narcotics conference before Duke attempts to escape the wreckage of their inside-out journey.

35 Save the Cat fit score 12% analysis confidence / 89 parsed scenes

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1

Opening Image

Scene 1 / Page 1 / 1% target

10%

Introduces Duke’s drug-addled drive and bat hallucinations as the tone setter.

The only thing that really worried me was the ether. There is nothing in the world more helpless...
2

Theme Stated

Scene 6 / Page 6 / 5% target

10%

Gonzo’s insistence on his attorney status hints at reality versus performance.

I want you to understand that this man at the wheel is my attorney! He's not just some...
3

Set-Up

Scenes 1-2 / Pages 1-2 / 10% target

10%

Establishes Duke and Gonzo, their mission and drug-soaked methods early on.

"One toke over the line, sweet Jesus."
4

Catalyst

Scene 13 / Page 13 / 12% target

15%

Duke reveals their true assignment: to kill Savage Henry, raising the stakes.

The truth is we're going to Vegas to croak a scag baron named Savage Henry. I've known him...
5

Debate

Scene 15 / Page 15 / 20% target

15%

They doubt the plan’s viability while tripping on acid and fearing government nets.

They'll probably have a big net for us when we show up.
6

Break into Two

Scene 16 / Page 16 / 25% target

12%

Arriving at the Mint Hotel, Duke enters the ‘new world’ of Vegas excess.

Never lose sight of the primary responsibility. Cover the story. But what was the story? Nobody had bothered...
7

B Story

Scene 17 / Page 17 / 30% target

10%

Their hotel check-in introduces the subplot of battling hallucinations and identity.

Look, what are we doing here? Are we here to entertain ourselves, or to do the job?
8

Fun and Games

Scene 21 / Page 21 / 40% target

14%

The Mint 400 race bar tent delivers the story’s promise of gonzo mayhem.

Holy shit! They almost had us there! That was quick thinking.
9

Midpoint

Scene 27 / Page 27 / 50% target

10%

Cruising through Las Vegas streets marks the high-energy apex of their spree.

Don't go near that elevator. That's just what they want us to do... trap us in a steel...
10

Bad Guys Close In

Scene 35 / Page 35 / 65% target

10%

Gonzo’s fear on the revolving bar signals external pressure closing in.

11

All Is Lost

Scene 44 / Page 44 / 75% target

12%

Duke and a drugged Gonzo clash over a knife—lowest point of their partnership.

12

Dark Night of the Soul

Scene 51 / Page 51 / 80% target

12%

Duke alone in his suite, contemplating failures and the trip’s meaning.

13

Break into Three

Scene 53 / Page 53 / 85% target

10%

Duke decides to flee after realizing his assignment was missed and finances gone.

14

Finale

Scene 82 / Page 82 / 95% target

12%

At the DA narcotics conference, Duke and Gonzo unleash final chaos among law enforcement.

15

Final Image

Scene 91 / Page 91 / 99% target

10%

Duke editing tapes in his trashed suite completes the trip’s warped reflection.