Opening Image
Scene 1 / Page 1 / 1% target
Introduces Seth Baxter trapped by a pendulum, setting the tone of deadly moral tests.
Hello, Seth. I want to play a game.
EVOLUTION II script analysis
FBI Agent Peter Strahm unravels a new series of Jigsaw games orchestrated by Detective Hoffman while survivors face lethal traps testing their past sins. As betrayals surface and the lines between hunter and hunted blur, Strahm’s pursuit leads him into a deadly showdown in Jigsaw’s lair, culminating in a fatal trap.
Save the Cat is referenced as a story-analysis framework. SlugDB is not affiliated with Save the Cat or its rights holders.
Scene 1 / Page 1 / 1% target
Introduces Seth Baxter trapped by a pendulum, setting the tone of deadly moral tests.
Hello, Seth. I want to play a game.
Scene 7 / Page 1 / 5% target
Chief of Police asserts that human life is sacred, stating the film’s central moral question.
Through this entire ordeal, if we've learned anything, it's that human life is sacred. And we've learned that...
Scene 4 / Page 1 / 10% target
Strahm awakens in a water-filled cube and performs a tracheotomy, establishing his resourcefulness and stakes.
Scene 5 / Page 1 / 12% target
Jill Tuck arrives at a lawyer’s office to receive a mysterious box from John Kramer, hinting at new puzzles.
Scene 8 / Page 1 / 20% target
Hoffman finds the threatening note “I know who you are,” forcing him to question his safety and identity.
Scene 10 / Page 1 / 25% target
Erickson tells Strahm he’s off the case, pushing Strahm to go rogue into Act II.
Scene 12 / Page 1 / 30% target
Five strangers wake up with neck-cutter devices, launching the secondary story of victims bound by shared sins.
Scene 16 / Page 1 / 40% target
Hoffman encounters Heather in the hospital, blending investigation with tension and character dynamics.
She said your name, you know. The last thing she said was 'Detective Hoffman.'
Scene 20 / Page 1 / 50% target
Strahm discovers Hoffman’s connection to Seth Baxter, raising the stakes: friend or foe?
Scene 25 / Page 1 / 65% target
Strahm investigates Seth’s death site while Hoffman manipulates FBI tech, tightening the net around Strahm.
I just don't like to get my hands dirty...
Scene 30 / Page 1 / 75% target
Strahm receives a voicemail from Erickson questioning his presence, isolating him professionally.
Peter...what are you doing here?
Scene 33 / Page 1 / 80% target
Erickson reads Jill’s message accusing Hoffman of murder, casting doubt on who to trust.
You killed him, and made it look like a Jigsaw trap. I got you.
Scene 35 / Page 1 / 85% target
Strahm discovers the secret door in the wake-up room and resolves to confront Hoffman directly.
Scene 38 / Page 1 / 95% target
Strahm and Hoffman fight in the metallic room, with Strahm trapping Hoffman in a glass box.
Scene 39 / Page 1 / 99% target
The walls crush Strahm, echoing the opening’s lethal trap and showing that no one truly wins Jigsaw’s games.
I beat you! I fucking beat you!