Opening Image
Scene 1 / Page 1 / 1% target
Introduces the rhythmic, philosophical boxing spar between Hale and Deakins, establishing their dynamic and stakes.
You know what happened there?
BROKEN ARROW script analysis
Special forces pilots Deakins and Hale spar and then embark on a nuclear mission that goes disastrously wrong. Hale survives an attempted murder, allies with environmental scientist Terry, and together they race through the Utah desert and an abandoned mine to stop Deakins from detonating stolen nukes, culminating in a final showdown on a moving train.
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Scene 1 / Page 1 / 1% target
Introduces the rhythmic, philosophical boxing spar between Hale and Deakins, establishing their dynamic and stakes.
You know what happened there?
Scene 1 / Page 1 / 5% target
Early dialogue (“You know what happened there?”) hints at fighting for something larger than themselves, foreshadowing moral choices.
You know what happened there?
Scenes 2-4 / Pages 1-10 / 10% target
We see Hale and Deakins preparing for a secret nuclear mission at Whiteman AFB and learn of their differing attitudes.
Scene 4 / Pages 10-12 / 12% target
General Boone reveals they are carrying live nuclear weapons, raising the stakes.
No, actually, it's a little unusual. You're carrying a couple of nukes tonight, fellas.
Scenes 8-10 / Pages 12-20 / 20% target
In the cockpit, Hale grapples with Deakins’s betrayal as Deakins ejects him and drops the nukes.
Jesus. You are such a pussy. You never fight for anything.
Scenes 14-15 / Pages 20-25 / 25% target
Hale wakes in the canyon, meets Terry, and commits to stopping Deakins and recovering the nukes.
There were nuclear weapons on that plane. The guy I was flying with is trying to steal them.
Scenes 15-17 / Pages 25-30 / 30% target
Hale’s alliance with Terry deepens, introducing the environmental subplot and her expertise.
Don't walk there. On that black stuff. That's cryptogamic soil. It's very fragile. One footprint takes centuries to...
Scenes 16-23 / Pages 30-45 / 40% target
A series of escapes, ambushes in the desert, mine infiltration, and bomb‐disarming tension showcase the genre thrills.
These nukes have security codes. If you enter the wrong code three times, the nuke goes dead --...
Scenes 23-27 / Pages 45-55 / 50% target
Discovering the mine’s security codes and unloading the nukes marks a false victory before Deakins’s arrival.
These nukes have security codes. If you enter the wrong code three times, the nuke goes dead --...
Scenes 26-28 / Pages 55-60 / 65% target
Deakins’s mercenaries close in on the mine and wait by the elevator, tightening the trap.
I can't wait to see how this fits into your plan.
Scene 31 / Pages 60-65 / 75% target
Hale is grounded in Wilkins’s helicopter while Deakins prepares his next strike, making escape seem impossible.
Scene 31 / Pages 65-68 / 80% target
Hale reflects on personal stakes and how far he’ll go to stop Deakins, doubting his ability to prevail.
Scene 33 / Pages 68-70 / 85% target
Hale seizes control of the helicopter, deciding to directly pursue Deakins to the train.
Scenes 34-38 / Pages 70-90 / 95% target
A climactic battle unfolds on the train and inside the nuke car, with Hale outwitting Deakins and disarming the bomb.
If it's over and you beat me, you disarm it.
Scene 39 / Pages 90-92 / 99% target
Hale and Terry reunite amid train wreckage, mirroring the initial spar but now bonded as heroes.