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1. EXT. FOREST - NIGHT
Young Edward Carnby runs through a dark forest, pursued by an inhuman creature, until he reaches a clearing with a bright light.
Edward Carnby
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2. EXT. ORPHANAGE - NIGHT
The Sheriff and Deputy Adams investigate the disappearance of twenty children from the orphanage.
Commander Burke, Sister Clara, Deputy Adams
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3. INT. SHED - NIGHT
Deputy Adams finds Young Edward hiding in a utility shed.
Edward Carnby, Deputy Adams
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4. INT. AIRPLANE - DAY
Adult Edward Carnby discusses the nature of fear with a young boy on a plane.
Edward Carnby
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5. EXT. CITY STREETS / MARKET STREET - DAY
Carnby is pursued by James Pinkerton in a high-speed taxi chase, leading to a physical confrontation.
Edward Carnby, James Pinkerton
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6. INT. MUSEUM - DAY
Aline Cedrac receives a mysterious delivery intended for Dr. Hudgens.
Aline Cedrac, Dr. Lionel Hudgens
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7. EXT. SHIP DECK - DAY
Dr. Hudgens and Captain Chernick recover a container from the ocean.
Dr. Lionel Hudgens, Captain Chernick
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8. INT. CARNBY'S LOFT - DUSK
Carnby returns home and listens to a message from his friend John.
Edward Carnby, John Houghton
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9. INT. CARNBY'S LOFT - NIGHT
Carnby experiences a sudden, intense pain while researching Abkani symbols and collapses unconscious.
Edward Carnby
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10. INT. JOHN'S HOUSE/BEDROOM - NIGHT
John Houghton wakes up in the middle of the night and leaves his house.
John Houghton, Linda Houghton
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11. EXT. JOHN'S HOUSE - NIGHT
John walks out of his house into the night.
John Houghton
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12. INT. CARNBY'S LOFT - NIGHT
Carnby remains unconscious while the artifact hums.
Edward Carnby
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13. INT. MUSEUM/MAIN HALL - NIGHT
A strange wind blows through the museum.
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14. INT. MUSEUM/ALINE'S OFFICE - NIGHT
Aline discovers strange activity in her office drawers.
Aline Cedrac
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15. EXT. SHIP DECK - NIGHT
Captain Chernick opens the container to find it empty.
Captain Chernick, Agent Miles
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16. INT. SHIP STORAGE ROOM - NIGHT
Hudgens observes the flickering lights from inside the storage room.
Dr. Lionel Hudgens
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17. INT. SHIP DECK - NIGHT
Captain Chernick is killed by an invisible force.
Captain Chernick, Agent Miles
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18. INT. SHIP STORAGE ROOM - NIGHT
Hudgens survives the attack and escapes the storage room.
Dr. Lionel Hudgens
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19. INT. SHIP DECK - NIGHT
Hudgens finds the deck covered in bodies and retrieves an artifact.
Dr. Lionel Hudgens
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20. INT. BUREAU 713/HALLWAY - NIGHT
Commander Burke and Agent Miles discuss strange sensor readings.
Commander Burke, Agent Miles
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21. INT. BUREAU 713 HEADQUARTERS/CONTROL ROOM - NIGHT
The team monitors off-the-scale electromagnetic activity.
Commander Burke, Agent Miles, Agent Krash
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22. INT. ORPHANAGE/DEN - NIGHT
Young Edward tells Sister Clara that the others are back.
Edward Carnby, Sister Clara
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23. INT. ORPHANAGE/CHILDREN'S ROOM - NIGHT
Sister Clara discovers the children have returned.
Sister Clara
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24. INT. CARNBY'S LOFT - DAY
Carnby wakes up and receives a call from Linda about John's disappearance.
Edward Carnby, Linda Houghton
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25. EXT. JOHN'S HOUSE/FRONT PORCH - DAY
Carnby promises Linda he will find John.
Edward Carnby, Linda Houghton
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26. EXT. ORPHANAGE - DAY
Carnby visits the orphanage to ask Sister Clara for help.
Edward Carnby, Sister Clara
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27. INT. CARNBY'S LOFT - DAY
Carnby tracks the missing orphans.
Edward Carnby
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28. EXT. RESTAURANT PATIO - DAY
Carnby meets with Agent Fischer to discuss the missing orphans.
Edward Carnby, Agent Paul Fischer
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29. EXT. MUSEUM - DUSK
The museum lights come on at dusk.
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30. INT. MUSEUM/ALINE'S OFFICE - NIGHT
Aline receives a call from Dr. Hudgens warning her not to open the crate.
Aline Cedrac, Dr. Lionel Hudgens
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31. INT. MUSEUM/MAIN HALL - DUSK
Aline reunites with Carnby and punches him.
Edward Carnby, Aline Cedrac
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32. INT. MUSEUM/ALINE'S OFFICE - NIGHT
Carnby and Aline discuss the Abkani artifacts and the recent events.
Edward Carnby, Aline Cedrac
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33. INT. MUSEUM/ALINE'S OFFICE - MOMENTS LATER
Aline reveals more artifacts and the lights flicker.
Edward Carnby, Aline Cedrac
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34. INT. MUSEUM/MAIN HALL - NIGHT
A guard is killed by an unseen creature.
Deputy Adams
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35. INT. MUSEUM/HALLWAY - NIGHT
Carnby and Aline navigate the dark museum.
Edward Carnby, Aline Cedrac
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36. INT. MUSEUM/CERAMICS ROOM - NIGHT
Carnby and Aline witness two xenomorph creatures.
Edward Carnby, Aline Cedrac
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37. INT. MUSEUM/STORAGE ROOM - NIGHT
Carnby and Aline are trapped in a storage room.
Edward Carnby, Aline Cedrac
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38. INT. MUSEUM/MAIN HALL - NIGHT
Bureau 713 agents arrive to save Carnby and Aline.
Edward Carnby, Aline Cedrac, Agent Paul Fischer, Agent Miles, Agent Krash
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39. INT. MUSEUM/MAIN HALL - NIGHT
Commander Burke confronts Carnby.
Edward Carnby, Aline Cedrac, Commander Burke, Agent Miles
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40. INT. FISCHER'S LAB - NIGHT
Carnby visits Fischer to examine the body of James Pinkerton.
Edward Carnby, Agent Paul Fischer
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41. INT. FISCHER'S LAB - LATER
Fischer and Carnby remove a spinal-worm from Pinkerton's corpse and discover Carnby is also infected.
Edward Carnby, Agent Paul Fischer, James Pinkerton
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42. INT. MUSEUM/ALINE'S OFFICE - LATER
Hudgens confronts Aline about the lynchpin artifact, but is interrupted by Agent Cheung.
Aline Cedrac, Dr. Lionel Hudgens, Agent Miles
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43. INT. FISCHER'S LAB - LATER
Fischer confirms Carnby has an incomplete symbiosis with a spinal worm.
Edward Carnby, Agent Paul Fischer
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44. INT. MUSEUM/ALINE'S OFFICE - LATER
Aline analyzes the artifacts and correlates them to constellations.
Aline Cedrac
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45. INT. FISCHER'S LAB - LATER
Fischer briefs Carnby on xenomorphs and provides specialized gear.
Edward Carnby, Agent Paul Fischer
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46. INT. CARNBY'S LOFT - DAY
Carnby returns home exhausted and falls asleep.
Edward Carnby
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47. INT. FISCHER'S LAB - LATER
Fischer is summoned by Agent Miles to see Commander Burke.
Agent Paul Fischer, Agent Miles
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48. INT. HUDGENS' LABORATORY - LATER
Hudgens extracts blood from a captive creature and injects himself.
Dr. Lionel Hudgens
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49. EXT. CARNBY'S BUILDING - DAY
Aline arrives at Carnby's building.
Aline Cedrac
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50. INT. CARNBY'S LOFT - CONTINUOUS
Aline finds Carnby asleep and joins him.
Edward Carnby, Aline Cedrac
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51. INT. BUREAU 713 HEADQUARTERS - LATER
Burke demands intelligence on Carnby from Fischer.
Commander Burke, Agent Paul Fischer, Agent Miles
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52. INT. FISCHER'S HOUSE - DUSK
Fischer and his wife Sarah are at home.
Agent Paul Fischer
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53. INT. FISCHER'S HOUSE - DUSK
Sarah answers the door and is attacked.
Agent Paul Fischer
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54. INT. FOREST - NIGHT - TWENTY YEARS AGO
Young Carnby flees from a creature.
Edward Carnby
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55. INT. SHED - NIGHT - TWENTY YEARS AGO
Young Carnby is struck by electricity.
Edward Carnby
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56. INT. CARNBY'S LOFT - NIGHT
Carnby wakes up and assembles the Abkani artifacts.
Edward Carnby
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57. INT. CARNBY'S LOFT - LATER
Carnby and Aline use the device to pinpoint a location.
Edward Carnby, Aline Cedrac
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58. INT. CARNBY'S LOFT - MOMENTS LATER
John attacks Carnby and Aline.
Edward Carnby, Aline Cedrac, John Houghton
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59. INT. Carnby's Loft - NIGHT
Carnby and Aline are attacked by John and two orphans in the dark loft. They fight back using 713 equipment.
Edward Carnby, Aline Cedrac, John Houghton
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60. INT. Carnby's Loft - NIGHT
An invisible creature attacks the loft, and Carnby and Aline kill it.
Edward Carnby, Aline Cedrac
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61. INT. Carnby's Loft - NIGHT
Bureau 713 agents arrive to assist Carnby and Aline against more creatures.
Edward Carnby, Aline Cedrac, Commander Burke, Agent Miles, Agent Krash
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62. EXT. Britannia Mine - NIGHT
The team arrives at the mine to set up defenses.
Edward Carnby, Aline Cedrac, Commander Burke, Agent Miles, Agent Krash
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63. INT. Mine Entrance Hall - NIGHT
The team prepares for a final stand.
Edward Carnby, Aline Cedrac, Commander Burke, Agent Miles
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64. INT. Mine Tunnel - NIGHT
The team explores the mine tunnel.
Edward Carnby, Aline Cedrac, Commander Burke
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65. INT. Tunnel Chamber - NIGHT
The team finds Abkani symbols and a hidden shaft.
Edward Carnby, Aline Cedrac, Commander Burke
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66. EXT. MOUNTAIN SIDE - NIGHT
Hudgens watches his creature army descend the mountain towards the mine.
Dr. Lionel Hudgens, Agent Paul Fischer
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67. INT. MINE ENTRANCE HALL - NIGHT
Agents prepare for the incoming creature attack.
Agent Miles
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68. INT. MINE ENTRANCE HALL/GENERATOR PLATFORM - NIGHT
Miles confronts Turner about the failing generator.
Agent Miles
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69. INT. SHAFT - NIGHT
The team descends the shaft while Carnby and Aline struggle with a failing ladder.
Edward Carnby, Aline Cedrac, Commander Burke, Agent Miles
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70. INT. TUNNEL CHAMBER - NIGHT
A trap is triggered in the shaft.
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71. INT. SHAFT - NIGHT
The team avoids the falling stone column.
Edward Carnby, Aline Cedrac, Commander Burke
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72. EXT. MINE - NIGHT
Helicopters take off as the perimeter is breached.
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73. INT. MINE ENTRANCE HALL - NIGHT
Miles loses contact with Krash.
Agent Miles, Agent Krash
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74. INT. SHAFT - NIGHT
Carnby and Aline escape the falling column.
Edward Carnby, Aline Cedrac
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75. INT. SAND CHAMBER - NIGHT
The team reaches the sand chamber and seals the shaft.
Edward Carnby, Aline Cedrac, Commander Burke
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76. INT. SAND CHAMBER - NIGHT
The team inspects the chamber and finds warnings.
Edward Carnby, Aline Cedrac, Commander Burke
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77. INT. MINE ENTRANCE HALL - NIGHT
Agents open fire on the creatures.
Agent Miles
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78. EXT. MINE - NIGHT
The battle intensifies as ammunition runs low.
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79. INT. SAND CHAMBER - NIGHT
Sand worms attack the team.
Edward Carnby, Aline Cedrac, Commander Burke
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80. INT. MINE ENTRANCE HALL/GENERATOR PLATFORM - NIGHT
The generator is repaired and lights are restored.